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That was fun! At the end I thought I noticed a glitch that made the level impossible (at a checkpoint the clone would respawn at the beginning instead of where the checkpoint would be for the clone), but it seems like you accounted for that with a small gap!

(Maybe make the keys for restarting the game/game or changing levels different, as those keys aren't on all keyboards.)

Thanks for the feedback!

You're right, yesterday, just before the release, we had found that bug in last level, but the level turned out still passable and even more interesting, so decided to leave that. :)

(Also added some keys to control!)